Hey everyone! It's been a little while, but we're alive, we've been busy, and we've got a bunch of awesome news and really cool stuff to show you! First off, a little eye candy to get you in the mood for Gravastar:
Here are just a few of the new monsters on Aethera, and they are already looking for a fight.
Next up, we would like to introduce...
The Gravastar Team!
We're happy to announce that we have several new additions to our international team, and boy did we need the help. We are a group of passionate, dedicated, and talented JRPG nerds, working hard to bring a new and unique gameplay experience into your eyes and brains and hearts.
Tony Yang | Lead Software Developer
Seattle-based but Texas-bred, Tony's come on to take point on the development side of things.
TK Lee | Software Development Engineer
Straight outta Korea, TK did his time at DigiPen Institute of Technology and is now doing some great work making Gravastar the game to play.
ART & DESIGN
Willie Phung | 2D Animator
Website: Phung Animation
With years of experience as an animator in the game industry, Willie well be lending his talents to the character animation in Gravastar.
Golden Skull Studios | Tile Artistry
Website: Golden Skull Studios
From Germany, Golden Skull Studios has come on-board to create custom, beautiful, hand-painted tilesets for the Overworld of Gravastar.
Anthony Thomas | 3D Artist
Website: Treehouse CG
Anthony, a film and game industry 3D modeler and look development artist, is the Gravastar weapons-master, forging our characters' weapons in the 3-dimensional fires of Modo.
Mark Barrett | 2D Artist & Animator
A game industry veteran, Mark brings years of experience and a buttload of talent in Concept Art, Character Animation, and Art Direction to Gravastar.
SOUND & MUSIC
Chris Hurn | Composer
Soundcloud: Chris Hurn Composer
Hailing from Auckland, NZ, Chris is hard at work composing the beautiful score for Gravastar, making sure to hit all of your nostalgia buttons, but with a unique and modern take.
Zeke Fenelon | Sound Designer
Making sure that the whooshes whoosh and the plinks plonk, Zeke's giving the game the solid sound it needs to feel just right on the ears.
Message from the Devs
*** These are works in progress, and not representative of final build. ***
When your characters and the enemies attack, the camera follows the action. We'll be adding more bells, whistles, and character weapons, but this is a sneak peek of the beginning of something wonderful.
Act List Swooshing
Now when you make a move that will change the order in which combatants attack, you'll be treated to a nice little swoosh!
These are just a couple of the things that we've worked on since the last update, and we're looking forward to bringing even more of this game to life. We might even have some Chroma stuff available in the near future... ;)
We've started layout and design of our in-game UI. As you know, you spend a lot of time in the User Interface in JRPGs. Items, Statuses, Inventories, Options... so many fun things to micromanage! We are doing our best to make the UI/UX design in Gravastar clear, concise, and fun to navigate. Only 11 more submenus to go! :)
We've also been implementing and refining the Battle UI for the Chroma system, which you can learn more about in the next update!
Here's some of the new production art we have been creating behind the scenes.
Model sheets are indispensable for animation reference, and each character will get one made. Model sheets are especially helpful in keeping your character features and proportions on-model when working with multiple animators.
We've also been working on our Overworld sprites, and building our NPC templates. Soon, they will enter the world of ToonBoom, and NPC animation will begin.
That about wraps it up for this long-overdue update! Stay tuned for the next update, where you can find out more details about the Chroma magic system, the Overworld of Gravastar, new animation, and new music by Composer Chris Hurn!
Now, witness the power of this fully operational battle station.
As always be sure to follow us on your favorite social media sites to get updates as they happen, and sign up for The Aetheran Alliance Newsletter up on the right.
Thanks for all of your continued support!
Until next time, JRPG fans.
<3, Studio Atma